do you want to explore museums, old churches and hidden antique shops with me, yes or no
In all seriousness, if anyone reading this lives in north/central Florida and likes these ideas, hit me up

do you want to explore museums, old churches and hidden antique shops with me, yes or no
In all seriousness, if anyone reading this lives in north/central Florida and likes these ideas, hit me up
I recently discovered an obscure musician from LA with beautiful voice, whose music I really like.
In the back of my mind I think if I ever got serious about recording my music, maybe I could collaborate with her.
I told that to my housemate/best friend who’s also into making music, and he said, “I’ve had thoughts like that many times.”
But instead I’m obsessed with making some computer games right now and don’t have motivation to invest in my other hobbies.
(The aforementioned housemate thinks I should totally collab with others on making games, but that doesn’t seem exciting the same way.)
The Seed Song
So a week ago I learned about using a dual grid system for smooth terrain that uses a grid under-the-hood (thanks to Reddit user darkwingdame) and it inspired me to make a more rounded look for my current project Devotee …
but all week I’ve been thinking what if I could make a fully 3D grid using this principle and use it in my lights-in-a-cave game? And today I spent all day modeling and coding a 3D grid system similar to marching cubes except it uses hexagons in the horizontal plane. Just to test it out, I added some quick random walk code and …
… not only am I really proud of the quality of the generated terrain, but I discovered by accident that chasing around that random-walk blue light that’s digging tunnels is a ton of fun
Update: better version. Also if the video doesn’t load on my website click here to view it